A location-based digital interaction game designed in partnership with Anna Biernacki during a 3-week sprint
Tools Used

I pitched the initial idea to my friend Anna Biernacki because we share an interest in game design. Together we worked through the 4 phases of the double-diamond design thinking process: Empathize, Define, Prototype, and Test.
We agreed at the outset that our primary objectives would be:
Establish a well-defined use-case through user research
Develop a robust user-flow and feature roadmap
Create a polished high-fidelity design
In the end, we successfully accomplished all of our goals. This case-study explores our process from beginning to end.
Inspired by collaborative team environments. Dedicated to developing value driven digital products with cutting edge best practices for user experience, navigation, security, and content management.
Week 1: Diving Deep into Empathy
Week 2: Pushing Boundaries With Prototyping
Week 3: Testing, the Dance With Users
The Successful Conclusion
Days Planned
Team Members
Product Launched
What’s the working model of The Untitled Adventure?
Our app connects people based on similar interests and creates safe spaces for meaningful conversation, making friendship a less daunting task.
What happens in the design sprint?
We followed a typical design sprint model - Empathize, Define, Ideate, Prototype, and Test. Within 3 weeks, a full-fledged app was created.
Can I download the app for free?
Yes, absolutely! The app is free to download and use. You may choose one of our premium plans for additional features.
Why is the app named The Untitled Adventure?
We believe every person's journey to finding a friend is a unique adventure, hence we decided on the name, The Untitled Adventure.
© 2024 The Untitled Adventure
Generated on: February 3, 2024